It’s efficient and allows for two artists to do the work of twenty." It cuts down on work and is easier to create more content. “Pixel art is rampant in the indie movement. It has a nostalgic factor and level of appreciation,” said Kristen Protheroe, a senior majoring in Animation and Digital Media. "Even with this daunting task ahead of them, they responded with excitement from the get-go.” Let the creative juices flowĪlthough their map would not be interactive, students drew inspiration from pixel art video games such as SimCity, Undertale, Stardew Valley, Cave Story, and Army of Trolls. “With their research complete, the students were ready to begin the development process," Koehle said. With their individual tile in mind, students visited Heather Stecklein at the University Archives to learn about the history of campus buildings and to acquire a bird’s eye view of the area using other maps for reference. To work within this isometric view forces students to create art within restraints.” "With no focal point in the horizon, each city block is in equal proportion to those adjacent, giving each student an equally-sized tile to develop. “We created a basic ground-plan of the map’s tiles with grid-lines running parallel to each other in an isometric view," explained Koehle. Lecturer Koehle divided the campus and surrounding area into city blocks, assigning each student an individual section, or tile, of the map-to-be. Forty-two students from two classes worked for four weeks developing more than five-hundred digital layers of custom content. Students in Lecturer Karl Koehle’s Pixel and Vector Art courses contributed to the creation of a UW-Stout campus map in pixel art style. Stout Vocational Rehabilitation Institute.
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